render.GetSuperFPTex2

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 render.GetSuperFPTex2( )

Description

Returns a floating point texture the same resolution as the screen.

NOTE

The gmodscreenspace shader doesn't behave as expected when drawing a floating-point texture to an integer texture (e.g. the default render target). Use an UnlitGeneric material instead

Returns

ITexture

Render target named "__rt_supertexture2"
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