render.SetColorMaterial

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 render.SetColorMaterial( )

Description

Sets the current drawing material to "color".

The material is defined as:

"UnlitGeneric"
{
	"$basetexture" "color/white"
	"$model" 		1
	"$translucent" 	1
	"$vertexalpha" 	1
	"$vertexcolor" 	1
}

Examples

Example

Equivalent of this function

render.SetMaterial( Material( "color" ) )


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