render.SetLocalModelLights

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 render.SetLocalModelLights( )

Description

Sets up the local lighting for any upcoming render operation. Up to 4 local lights can be defined, with one of three different types (point, directional, spot).

Disables all local lights if called with no arguments.

Arguments

table lights={}

A table containing up to 4 tables for each light source that should be set up. Each of these tables should contain the properties of its associated light source, see LocalLight structure.
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