From Garry's Mod
Jump to: navigation, search
 render.SetLocalModelLights( )


Sets up the local lighting for any upcoming render operation. Up to 4 local lights can be defined, with one of three different types (point, directional, spot).

Disables all local lights if called with no arguments.


table lights={}

A table containing up to 4 tables for each light source that should be set up. Each of these tables should contain the properties of its associated light source, see LocalLight structure.
Personal tools