resource.AddFile

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 resource.AddFile( )

Contents

Description

Adds the specified and all related files to the files the client should download.

For convenience, this function will automatically add any other files that are related to the selected one, and throw an error if it can't find them. For example, a .vmt file will automatically add the .vtf with the same name, and a .mdl file will automatically add all .vvd, .ani, .dx80.vtx, .dx90.vtx, .sw.vtx, .phy and .jpg files with the same name, with a separate error for each missing file. If you do not want it to do this, use resource.AddSingleFile.

NOTE

There's a 8192 downloadable file limit. If you need more, consider using Workshop addons - resource.AddWorkshop. You should also consider the fact that you have way too many downloads. This limit is shared among all resource.Add functions.

NOTE

Running this function using a path relative to the main garrysmod/ folder will not work for files in addons and gamemodes. Instead, the files must be added relative to their respective content folders. For example, a sound file from an addon would use the path "sound/[FILENAME_AND_EXTENSION]," despite the file being located in "addons/[ADDON_NAME]/sound/[FILENAME_AND_EXTENSION]"

Arguments

string path

Virtual path of the file to be added, relative to garrysmod/. Do not add .bz2 to the filepath. Do not put gamemodes/<gamemodename>/content/ or addons/<addonname>/ into the path.

Examples

Example

Example of usage.

resource.AddFile( "materials/my/material.vmt" ) -- Automatically adds materials/my/material.vtf
resource.AddFile( "models/my/model.mdl" ) -- Automatically adds models/my/model.vtx and the rest
resource.AddFile( "sound/my/sound.wav" ) -- Be careful, there's no S in the sound.


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