surface.CreateFont

From Garry's Mod
Jump to: navigation, search
 surface.CreateFont( )

Contents

Description

Creates a new font.

To prevent the font from displaying incorrectly when using the "outline" setting, set "antialias" to false. This will ensure the text properly fills out the entire outline.

Be sure to check the List of Default Fonts first! Those fonts can be used without using this function.

WARNING

Due to the static nature of fonts, do NOT create the font more than once. You should only be creating them once, it is recommended to create them at the top of your script. Do not use this function within GM:HUDPaint!

Arguments

string fontName

The new font name.

Arguments

table fontData

The font properties. See the FontData structure.

Examples

Example

Creates a font with all the defaults showing (any of the fields could be left out for an equivalent font)

surface.CreateFont( "TheDefaultSettings", {
	font = "Arial", --  Use the font-name which is shown to you by your operating system Font Viewer, not the file name
	extended = false,
	size = 13,
	weight = 500,
	blursize = 0,
	scanlines = 0,
	antialias = true,
	underline = false,
	italic = false,
	strikeout = false,
	symbol = false,
	rotary = false,
	shadow = false,
	additive = false,
	outline = false,
})

hook.Add( "HUDPaint", "HelloThere", function()
	draw.SimpleText( "Hello there!", "TheDefaultSettings", ScrW() * 0.5, ScrH() * 0.25, color_white, TEXT_ALIGN_CENTER )
end )


Personal tools
Navigation