undo.Finish

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 undo.Finish( )

Description

Completes an undo entry, and registers it with the player's client


Examples

Example

This example creates a prop_physics, and adds it to the players undo list.

prop = ents.Create("prop_physics")
prop:SetModel("models/props_junk/wood_crate001a.mdl")
prop:Spawn()
undo.Create("prop")
 undo.AddEntity(prop)
 undo.SetPlayer(Player)
undo.Finish()


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