An icon editor that permits a user to modify a SpawnIcon and re-render it. This is used by the spawn menu and is what is shown when you right-click an icon and select Edit Icon.
This makes use of the DAdjustableModelPanel element.
This panel is only available in Sandbox and Sandbox derived gamemodes!
Inherits the following functions from DFrame and its parents up to 3 levels deep:
Creates an SpawnIcon with model "models/props_borealis/bluebarrel001.mdl" and IconEditor to modify it.
local frame = vgui.Create( "DFrame" ) -- Container for the SpawnIcon frame:SetPos( 200, 200 ) frame:SetSize( 200, 200 ) frame:SetTitle( "Icon Editor Example" ) frame:MakePopup() local icon = vgui.Create( "SpawnIcon" , frame ) -- SpawnIcon, with blue barrel model icon:Center() -- It is important below to include the SkinID (0 = default skin); the IconEditor will not work otherwise icon:SetModel( "models/props_borealis/bluebarrel001.mdl", 0 ) local editor = vgui.Create( "IconEditor" ) -- Create IconEditor editor:SetIcon( icon ) -- Set the SpawnIcon to modify editor:Refresh() -- Sets up the internal DAdjustableModelPanel and SpawnIcon editor:MakePopup() editor:Center()
Pages in category "IconEditor"
The following 12 pages are in this category, out of 12 total.