Called instead of the engine drawing function of the entity. This hook works on any entity (scripted or not) it is applied on.
As a downside of this implementation, only one RenderOverride may be applied at a time.
This is called before PrePlayerDraw for players. If this function exists at all on a player, their worldmodel will always be rendered regardless of PrePlayerDraw's return.
Issue Tracker: #3299
Set the entity the player is looking at to not draw if the player is its owner.
local function DontDrawMe( self ) if ( self:GetOwner() == LocalPlayer() ) then return end self:DrawModel() end local pickent = LocalPlayer():GetEyeTrace().Entity if ( IsValid( pickent ) ) then pickent.RenderOverride = DontDrawMe end