Entity/PassesDamageFilter

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 Entity:PassesDamageFilter( )

Description

Tests whether the damage passes the entity filter.

This will call ENTITY:PassesDamageFilter on scripted entities of the type "filter".

NOTE

This function only works on entities of the type "filter". ( filter_* entities, including base game filter entites )

Arguments

CTakeDamageInfo dmg

The damage info to test

Returns

boolean

Whether the damage info passes the entity filter.
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