From Garry's Mod
Revision as of 05:33, 18 June 2017 by Robotboy655
Initializes the physics mesh of the entity from a triangle soup defined by a table of vertices. The resulting mesh is hollow, may contain holes, and always has a volume of 0.
A table consisting of MeshVertex structure (only the pos element is taken into account). Every 3 vertices define a triangle in the physics mesh.
Returns true on success, nil otherwise.