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 Entity:PhysicsFromMesh( )


Initializes the physics mesh of the entity from a triangle soup defined by a table of vertices. The resulting mesh is hollow, may contain holes, and always has a volume of 0.

While this is very useful for static geometry such as terrain displacements, it is advised to use Entity:PhysicsInitConvex or Entity:PhysicsInitMultiConvex for moving solid objects instead.

Entity:EnableCustomCollisions needs to be called if you want players to collide with the entity correctly.


table vertices

A table consisting of MeshVertex structure (only the pos element is taken into account). Every 3 vertices define a triangle in the physics mesh.



Returns true on success, nil otherwise.
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