Entity/SetPreventTransmit

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(Get your shit together, don't put text under the goddamn page.)
(Added validate tag to this myth)
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{{Func
 
{{Func
|Name=SetPreventTransmit
 
|Parent=Entity
 
 
|Description=Prevents the server from sending any further information about the entity to a player.
 
|Description=Prevents the server from sending any further information about the entity to a player.
 +
 +
{{Validate}}
  
 
UNCONFIRMED: When using this function, {{ClassFunction|Entity|SetFlexScale}} will conflict with this function. Instead, consider using {{ClassFunction|Entity|SetFlexScale}} on the client.
 
UNCONFIRMED: When using this function, {{ClassFunction|Entity|SetFlexScale}} will conflict with this function. Instead, consider using {{ClassFunction|Entity|SetFlexScale}} on the client.
 
|Realm=Server
 
|Realm=Server
 
|IsClass=Yes
 
|IsClass=Yes
 +
|Name=SetPreventTransmit
 +
|Parent=Entity
 
}}
 
}}
 
{{Arg
 
{{Arg

Revision as of 13:31, 24 August 2016

 Entity:SetPreventTransmit( )

Description

Prevents the server from sending any further information about the entity to a player.

Validation required.
This page contains possibly incorrect or incomplete information. Further testing is required.

UNCONFIRMED: When using this function, Entity:SetFlexScale will conflict with this function. Instead, consider using Entity:SetFlexScale on the client.

Arguments

Player player

The player to stop networking the entity to.

Arguments

boolean stopTransmitting

true to stop the entity from networking, false to make it network again.
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