Entity/SetTransmitWithParent

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(Created page with "{{Func |Name=SetTransmitWithParent |Parent=Entity |Description=When this flag is set the entity will only transmit to the player when its parent is transmitted. This is use...")
 
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|Parent=Entity
 
|Parent=Entity
 
|Description=When this flag is set the entity will only transmit to the player when its parent is transmitted. This is useful for things like viewmodel attachments since without this flag they will transmit to everyone (and cause the viewmodels to transmit to everyone too).
 
|Description=When this flag is set the entity will only transmit to the player when its parent is transmitted. This is useful for things like viewmodel attachments since without this flag they will transmit to everyone (and cause the viewmodels to transmit to everyone too).
|Realm=
+
|Realm=Shared
 
|IsClass=Yes
 
|IsClass=Yes
 
|File_Name=src/garrysmod/Objects/lua_entity.cpp
 
|File_Name=src/garrysmod/Objects/lua_entity.cpp
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}}
 
}}
 
{{Arg
 
{{Arg
|type=bool
+
|type=boolean
 
|name=onoff
 
|name=onoff
 
|desc=Will set the TransmitWithParent flag on or off
 
|desc=Will set the TransmitWithParent flag on or off
 
}}
 
}}

Revision as of 12:59, 21 October 2013

 Entity:SetTransmitWithParent( )

Description

When this flag is set the entity will only transmit to the player when its parent is transmitted. This is useful for things like viewmodel attachments since without this flag they will transmit to everyone (and cause the viewmodels to transmit to everyone too).

Arguments

boolean onoff

Will set the TransmitWithParent flag on or off
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