For use with Entity:PhysicsInit, Entity:SetSolid and Entity:GetSolid.
Warning! Decimal values are for reference only! The actual value may be different between two Garry's Mod versions.
|| Does not collide with anything
No Physics Object will be created when using this.
|| The entity has a brush model defined by the map. Does not collide with other SOLID_BSP entities.
|| Uses the entity's axis-aligned bounding box for collisions
|| Uses the entity's object-aligned bounding box for collisions
|| Same as SOLID_OBB but restricts orientation to the Z-axis
|| Always call into the entity for tests
|| Uses the PhysObjects of the entity