Global/Add NPC Class

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m (Fixed incorrect function name in example)
m
 
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{{Func
 
{{Func
 +
|Name=Add_NPC_Class
 +
|Parent=Global
 
|Description=Defines a global entity class variable with an automatic value in order to prevent collisions with other {{Enum|CLASS}}. You should prefix your variable with CLASS_ for consistency.
 
|Description=Defines a global entity class variable with an automatic value in order to prevent collisions with other {{Enum|CLASS}}. You should prefix your variable with CLASS_ for consistency.
 
|Realm=Shared and Menu
 
|Realm=Shared and Menu
 
|IsClass=No
 
|IsClass=No
 +
|File=lua/includes/util.lua
 +
|Line=370-L373
 
}}
 
}}
 
{{Arg
 
{{Arg
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|Code=Add_NPC_Class( "CLASS_TESTER" )
 
|Code=Add_NPC_Class( "CLASS_TESTER" )
 
print( CLASS_TESTER )
 
print( CLASS_TESTER )
|Output=26 (one greater than the current highest value of the {{Enum|CLASS}})
+
|Output=36 (one greater than the current highest value of the {{Enum|CLASS}})
 
}}
 
}}

Latest revision as of 21:57, 21 February 2019

 Add_NPC_Class( )

Contents

Description

Defines a global entity class variable with an automatic value in order to prevent collisions with other CLASS_ Enums. You should prefix your variable with CLASS_ for consistency.

Arguments

string name

The name of the new enum/global variable.

Examples

Example

Creates a global variable named CLASS_TESTER and prints its value.

Add_NPC_Class( "CLASS_TESTER" )
print( CLASS_TESTER )

Output:

36 (one greater than the current highest value of the CLASS_ Enums)
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