Player/GetWeapons

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m (Noted continuous table bug)
m (Bug)
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|Description=Returns a table of the player's weapons.
 
|Description=Returns a table of the player's weapons.
  
The table returned is not continuous due to a [https://github.com/Facepunch/garrysmod-issues/issues/3052 bug], so you should not use the # operator on the table or loop with ipairs/numeric-for.
+
{{Bug|Issue=3052|The table returned is not continuous so the # operator, {{GlobalFunction|ipairs}}, and a numeric-for loop shouldn't be used with it. Use {{LibraryFunction|table|Count}} to get the correct count, instead.}}
 
|Realm=Shared
 
|Realm=Shared
 
|IsClass=Yes
 
|IsClass=Yes

Revision as of 23:29, 26 July 2018

 Player:GetWeapons( )

Contents

Description

Returns a table of the player's weapons.

BUG

The table returned is not continuous so the # operator, ipairs, and a numeric-for loop shouldn't be used with it. Use table.Count to get the correct count, instead.

Issue Tracker: #3052

Returns

table

All the weapons the player currently has.

Examples

Example

Prints how many weapons the player has.

print(table.Count(Player(1):GetWeapons()))

Output:

The number of weapons the player has (e.g. 5).
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