This makes the player hold ( same as pressingon a small prop ) the provided entity.
Don't get this confused with picking up items like ammo or health kits
This picks up the passed entity regardless of its mass or distance from the player
An extra function to make sure the object isn't held before being picked up.
function PlayerPickupObject(ply, obj) if ( obj:IsPlayerHolding() ) then return end ply:PickupObject( obj ) end