game/GetSkillLevel

From Garry's Mod
(Difference between revisions)
Jump to: navigation, search
(Added note that this is tied to the gamerules entity and what to do)
m
 
Line 4: Line 4:
 
'''TIP:''' You can use this function in your scripted NPCs or Nextbots to make them harder, however, it is a good idea to lock powerful attacks behind the highest difficulty instead of just increasing the health.
 
'''TIP:''' You can use this function in your scripted NPCs or Nextbots to make them harder, however, it is a good idea to lock powerful attacks behind the highest difficulty instead of just increasing the health.
  
{{Note|Internally this is tied with the gamerules entity, so you'll have to wait to wait until {{HookFunction|GM|InitPostEntity}} is called to use this }}
+
{{Note|Internally this is tied to the gamerules entity, so you'll have to wait to wait until {{HookFunction|GM|InitPostEntity}} is called to return the skill level }}
 
|Realm=Shared
 
|Realm=Shared
 
|IsClass=No
 
|IsClass=No

Latest revision as of 14:19, 20 November 2016

 game.GetSkillLevel( )

Description

Returns the difficulty level of the game.

TIP: You can use this function in your scripted NPCs or Nextbots to make them harder, however, it is a good idea to lock powerful attacks behind the highest difficulty instead of just increasing the health.

NOTE

Internally this is tied to the gamerules entity, so you'll have to wait to wait until GM:InitPostEntity is called to return the skill level

Returns

number

The difficulty level, Easy( 1 ), Normal( 2 ), Hard( 3 ).
Personal tools
Navigation