From Garry's Mod
Revision as of 16:44, 12 September 2018 by Robotboy655
Sends the currently built net message to all connected players. More information can be found in Net Library Usage.
Issue Tracker: #3412
This bug will be fixed in the next update.
Sends a packet to all players.
net.Start("NETHOOK") net.WriteString("some text") net.Broadcast()