numpad/Register

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(This example is gibberish)
 
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{{Func
 
{{Func
|Name=Register
 
|Parent=numpad
 
 
|Description=Registers a numpad library action for use with {{LibraryFunction|numpad|OnDown}} and {{LibraryFunction|numpad|OnUp}}
 
|Description=Registers a numpad library action for use with {{LibraryFunction|numpad|OnDown}} and {{LibraryFunction|numpad|OnUp}}
 
|Realm=Server
 
|Realm=Server
 
|IsClass=No
 
|IsClass=No
 +
|Name=Register
 +
|Parent=numpad
 
}}
 
}}
 
{{Arg
 
{{Arg
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|name=func
 
|name=func
 
|desc=The function to be executed.
 
|desc=The function to be executed.
 +
 +
Arguments are:<br>
 +
{{FuncArg|Player|ply|The player who pressed the button}}<br>
 +
{{FuncArg|vararg|...|The 4th and all subsequent arguments passed from {{LibraryFunction|numpad|OnDown}} and/or {{LibraryFunction|numpad|OnUp}}}}<br>
 +
<br>
 +
 +
Returning <b>false</b> in this function will remove the listener which triggered this function (example: return false if one of your varargs is an entity which is no longer valid)
 
}}
 
}}

Latest revision as of 06:45, 17 July 2016

 numpad.Register( )

Description

Registers a numpad library action for use with numpad.OnDown and numpad.OnUp

Arguments

string id

The unique id of your action.

Arguments

function func

The function to be executed.

Arguments are:
Player ply - The player who pressed the button
vararg ... - The 4th and all subsequent arguments passed from numpad.OnDown and/or numpad.OnUp

Returning false in this function will remove the listener which triggered this function (example: return false if one of your varargs is an entity which is no longer valid)
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