util/TraceEntity

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m (Clientside ents note)
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{{Func
 
{{Func
|Description=Runs a trace using the ent's collisionmodel between two points.
+
|Description=Runs a trace using the entity's collisionmodel between two points.
 +
 
 +
{{Note|Clientside entities will not be hit by traces.}}
 
|Realm=Shared
 
|Realm=Shared
 
|IsClass=No
 
|IsClass=No

Revision as of 16:30, 30 July 2018

 util.TraceEntity( )

Contents

Description

Runs a trace using the entity's collisionmodel between two points.

NOTE

Clientside entities will not be hit by traces.

Arguments

table tracedata

Trace data. See Trace structure

Arguments

Entity ent

The entity to use

Returns

table

Trace result. See TraceResult structure

Examples

Example

From sandbox/gamemode/prop_tools.lua, this checks if there are any entities inside our entity

local trace = { start = ent:GetPos(), endpos = ent:GetPos(), filter = ent }
local tr = util.TraceEntity( trace, ent ) 
if ( tr.Hit ) then
 -- Do stuff
end


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