util.TraceEntity

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Revision as of 03:34, 9 March 2018 by WinterPhoenix96 (Talk | contribs)
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 util.TraceEntity( )

Contents

Description

Runs a trace using the ent's collisionmodel between two points.

Arguments

table tracedata

Trace data. See Trace structure

Arguments

Entity ent

The entity to use

Returns

table

Trace result. See TraceResult structure

Examples

Example

NOTE

This example doesn't actually work. See sandbox/gamemode/commands.lua

From sandbox/gamemode/prop_tools.lua, this checks if there are any entities inside our entity

local trace = { start = ent:GetPos(), endpos = ent:GetPos(), filter = ent }
local tr = util.TraceEntity( trace, ent ) 
if ( tr.Hit ) then
 -- Do stuff
end


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