From Garry's Mod
Removes the player from the recipient filter.
The player that should be in the recipient filter if you call this function.
Adds all players to the recipient filter, then removes the first player and sends a message to the rest.
util.AddNetworkString("message") function SendMessage() local filter = RecipientFilter() filter:AddAllPlayers() filter:RemovePlayer(Entity(1)) net.Start("message") net.Send(filter) end
Sends a net message to every player except the first.