Name
|
Description
|
ManhackSparks
|
A large fountain of sparks
|
TeslaZap
|
Lightning
|
TeslaHitboxes
|
A load of lightning bolts flying in all directions, hard to get this working properly
|
CommandPointer
|
The small red dot seen at the end of the hl2 RPGs laser beam
|
GunshipImpact
|
A small pink pulse of energy, not sure why its named gunshipimpact
|
Smoke
|
Creates a bunch of fucked up smoke that can't be deleted, not recommended
|
MuzzleFlash
|
Makes a muzzle flash
|
BoltImpact
|
Creates crossbow bolts that are stuck into walls/objects
|
RPGShotDown
|
A large yellow flash and a metallic clanging sound
|
GlassImpact
|
A small spray of glass shards, like when you shoot breakable windows
|
StunstickImpact
|
A small flash and a few sparks
|
PhyscannonImpact
|
The orange lightning beam that comes out of the grav gun when you punt something
|
HudBloodSplat
|
|
HunterMuzzleFlash
|
Exactly what it says it is
|
GunshipMuzzleFlash
|
Exactly what it says it is
|
ChopperMuzzleFlash
|
Exactly what it says it is
|
AirboatMuzzleFlash
|
Exactly what it says it is
|
AR2Impact
|
A small flash of energy on a surface
|
AR2Explosion
|
Pulse-rifle-schemed explosion.
|
AR2Tracer
|
Self-describing. Visible from all directions except under it.
|
HelicopterTracer
|
Similar to GunshipTracer effect
|
AirboatGunTracer
|
Similar to the Pulse-rifle Tracer, only visible from above.
|
AirboatGunHeavyTracer
|
Makes a bigger version of the Pulse-rifle Tracer.
|
GaussTracer
|
Golden fading line
|
HunterTracer
|
|
StriderTracer
|
Similar to AR2 tracer
|
GunshipTracer
|
2x the size of the pulse-rifle tracer
|
HelicopterImpact
|
Plays a flesh hit sound in player's game, the AR2impact effect and a sparkles effect.
|
AirboatGunImpact
|
Makes a wooden, high-pitch "knock" sound
|
Impact
|
Makes a bullet impact effect, with respective effects for the material
|
ImpactGauss
|
Makes a plastic impact sound, no visible effects
|
ImpactJeep
|
Makes a plastic impact sound, no visible effects
|
AntlionGib
|
Sprays antlion innards everywhere
|
CrossbowLoad
|
A small burst of sparks
|
VortDispel
|
A large green pulse of energy that travels along the ground
|
ThumperDust
|
A circle of dust that spreads outward
|
StriderBlood
|
Looks like a giant spray of turds, commonly used by mingebags in sandbox
|
StriderMuzzleFlash
|
Muzzle flash of the striders pulse cannon
|
cball_explode
|
A small flash and a bigger burst of sparks
|
cball_bounce
|
A small flash and a burst of sparks
|
ImpactGunship
|
Makes a plastic impact sound, no visible effects
|
HL1ShellEject
|
|
HL1Gib
|
A spray of giblets, they may have missing models or textures if you haven't mounted Half-Life: Source correctly
|
HL1GaussWallImpact2
|
|
HL1GaussWallImpact1
|
|
HL1GaussWallPunchExit
|
|
HL1GaussWallPunchEnter
|
|
HL1GaussReflect
|
|
HL1GaussBeamReflect
|
|
HL1GaussBeam
|
|
EjectBrass_338Mag
|
CSS bullet shells
|
EjectBrass_762Nato
|
CSS bullet shells
|
EjectBrass_556
|
CSS bullet shells
|
EjectBrass_57
|
CSS bullet shells
|
EjectBrass_12Gauge
|
CSS bullet shells
|
EjectBrass_9mm
|
CSS bullet shells
|
CS_MuzzleFlash_X
|
CSS X shaped muzzle flash
|
CS_MuzzleFlash
|
CSS muzzle flash
|
MuzzleEffect
|
HL2 muzzle flash
|
MetalSpark
|
The spark effect when a bullet strikes something made of metal
|
ElectricSpark
|
Appears to make a small puff of smoke. Use SetMagnitude to add sparks.
|
Sparks
|
Generic sparks, play with SetMagnitude, SetScale and SetRadius for desired effects
|
waterripple
|
Creates a water ripple on a water surface when origin is near water.
|
gunshotsplash
|
A small splash, like when you fire a gun into water
|
watersplash
|
A small splash, like when you toss a prop into water
|
TracerSound
|
Whoosh
|
ParticleTracer
|
More stupid red X's, I'm certainly doing something wrong here
|
Tracer
|
The default bullet tracer effect
|
ShotgunShellEject
|
Shotgun shells
|
RifleShellEject
|
SMG/Rifle shells
|
ShellEject
|
Pistol shells
|
RagdollImpact
|
Grey dust like when you shoot a ragdoll at a wall
|
HelicopterMegaBomb
|
A large, bright flash
|
WaterSurfaceExplosion
|
The explosion effect you get when you detonate grenades underwater
|
Explosion
|
We all know exactly what this does
|
HunterDamage
|
Sprays a bunch of flakes of material that resemble the hunters exoskeleton
|
BloodImpact
|
A splatter of blood, the same one used when bullets hit a player
|
bloodspray
|
A long spray of blood, set flags = 3, color = 0, scale = 6 for best results
|
WheelDust
|
A large puff of barely visible brown dust
|
ShakeRopes
|
Didn't do anything in my test
|
ParticleEffectStop
|
Used internally to stop particle effects started by "ParticleEffect" effect.
|
ParticleEffect
|
Spawns an orangebox particle effect, used internally by ParticleEffect and ParticleEffectAttach
|