From Garry's Mod
Sets a networked boolean value on the entity.
Running this function clientside will only set it for the client it is called on.
The key to associate the value with
The value to set
Sets a networked boolean with a key of "VIP" and a value of true on a player.
player:SetNWBool( "VIP", true ) print( player:GetNWBool( "VIP" ) )