Called to determine preferred carry angles for the entity. It works for both, +use pickup and gravity gun pickup.
Due to nature of the gravity gun coding in multiplayer, this hook MAY seem to not work ( but rest assured it does ), due to clientside prediction not knowing the carry angles. The +use pickup doesn't present this issue as it doesn't predict the player carrying the object clientside ( as you may notice by the prop lagging behind in multiplayer )
This hook can not override preferred carry angles of props such as the sawblade and the harpoon.
Makes all pickupable entities default to Angle( 0, 0, 0 ) relatively to players aim direction.
hook.Add( "GetPreferredCarryAngles", "MyPreferredCarryAngles", function( ent ) return Angle( 0, 0, 0 ) end )