GM/PlayerLoadout
From Garry's Mod
GM:PlayerLoadout( )
Contents |
Description
Called to give players the default set of weapons.
NOTE |
This function may not work in your custom gamemode if you have overridden your GM:PlayerSpawn and you do not use self.BaseClass.PlayerSpawn or hook.Call. |
Arguments
Player ply
Player to give weapons to.
Examples
Example
Gives the player only a pistol.
function GM:PlayerLoadout( ply ) ply:Give( "weapon_pistol" ) -- Prevent default Loadout. return true end