EntityCopyData Structure

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Data structure used by the duplicator library to store and load entity data.

It is created by duplicator.CopyEntTable and can be loaded by duplicator.CreateEntityFromTable.

It also shows up in several other contexts:

NOTE

In addition to all fields listed here, any field saved on the entity will be saved as-is to this table. For example, if you set ent.FavoriteFood = "Steak" before duplicating it, this structure will also contain the field FavoriteFood with the value "Steak".



Type Name Description
string Name

The entity's name, see Entity:GetName.

string Class

The entity's class name, see Entity:GetClass.

Vector Pos

The entity's position, relative to the duplication origin point.

Angle Angle

The entity's angle, relative to the duplication angle.

table DT

The entity's Network Vars, see ENTITY:SetupDataTables and Networking Entities.

string Model

The entity's model, see Entity:GetModel.

number ModelScale

The entity's model scale, see Entity:GetModelScale. This will only be present if the model scale isn't 1.

number Skin

The entity's active skin, see Entity:GetSkin.

number ColGroup

The entity's collision group, see Entity:GetCollisionGroup. Uses the COLLISION_GROUP_ Enums.

Vector Mins

The entity's collision bound minimums, see Entity:GetCollisionBounds.

Vector Maxs

The entity's collision bound maximums, see Entity:GetCollisionBounds.

table PhysicsObjects

Data about the entity's PhysObjs, see Entity:GetPhysicsObjectNum. The key is the physics object index (starts from 0), and the value is a PhysicsObjectSave structure. Unlike other tables in this structure, if there are no physics objects for this entity this will be an empty table.

number FlexScale

The entity's Flex Scale, see Entity:GetFlexScale.

table Flex

Each flex bone's flex weight, see Entity:GetFlexWeight. The key is the flex's index and the value is the weight. Only flexes with a non-default (nonzero) weight are listed, and if none exist, this field will be nil.

table BodyG

The entity's body groups, see Entity:GetBodygroup. The key is the bodygroup ID and the value is the assigned bodygroup number. Only body groups with a non-default (> 0) value are listed, and if none exist, this field will be nil.

table BoneManip

Bone manipulation data, see Entity:HasBoneManipulations. The key is the bone index and the value is a BoneManipulationData structure. Only bones that have been manipulated with non-default values are listed, and if none exist, this field will be nil.

number MapCreationID

The entity's MapCreationID, only exists for entities that were created by the map. See Entity:MapCreationID.

number WorkshopID

Deprecated, always 0. See Entity:GetWorkshopID.

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