WEAPON/FireAnimationEvent
From Garry's Mod
Contents |
Description
Called before firing animation events, such as muzzle flashes or shell ejections.
This will only be called serverside for 3000-range events, and clientside for 5000-range and other events.
Arguments
Vector pos
Position of the effect.
Arguments
Angle ang
Angle of the effect.
Arguments
Arguments
string options
Name or options of the event.
Returns
Return true to disable the effect.
Examples
Example
Disables muzzle flashes. Taken from tool gun source code.
function SWEP:FireAnimationEvent( pos, ang, event, options ) -- Disables animation based muzzle event if ( event == 21 ) then return true end -- Disable thirdperson muzzle flash if ( event == 5003 ) then return true end end
Examples
Example
Counter-Strike: Source like muzzle flashes.
function SWEP:FireAnimationEvent( pos, ang, event, options ) if ( !self.CSMuzzleFlashes ) then return end -- CS Muzzle flashes if ( event == 5001 or event == 5011 or event == 5021 or event == 5031 ) then local data = EffectData() data:SetFlags( 0 ) data:SetEntity( self.Owner:GetViewModel() ) data:SetAttachment( math.floor( ( event - 4991 ) / 10 ) ) data:SetScale( 1 ) -- Change me if ( self.CSMuzzleX ) then util.Effect( "CS_MuzzleFlash_X", data ) else util.Effect( "CS_MuzzleFlash", data ) end return true end end