Called when weapon tries to holster.
This is called twice for every holster clientside, one in prediction and one not.
Issue Tracker: #2854
Issue Tracker: #3133
This hook is predicted. This means that in singleplayer, it will not be called in the Client realm.
Returns the weapon switched to when when the weapon is being holstered.
function SWEP:Holster( wep ) if not IsFirstTimePredicted() then return end LocalPlayer():ChatPrint("Switched to: "..(wep.PrintName or wep:GetClass())) end